From sketch to renderon 24/09/2012 at 09:00
Some pretty rough sketches to be precise. My storyboarding process can be pretty rough. I have no idea how it compares to the kind of work a professional storyboarder would produce, but at my level that is irrelevant. Why so? because I don’t need to show it to anyone, as soon as I got it down and it conveys what I need it to, I’m done. I know that when I’ll go back to it I will be able to read in it exactly what I meant and move on to sketch out the frame and render it.
I guess you could say it’s the upside of working by yourself but it’s not that easy. I often have to force myself to stick to a very rough sketch for deadline purposes. It’s being more of a challenge now more than ever as I’m working out ways to put together the next volume in two years instead of five.
Anyway, here again is a bit of my process. This time I’ve focused on how big the gap can be sometimes between the rough sketch and the final rendering. It’s funny how sometimes you want to just nail the moments of a scene so that you can move on to the part where you just materialise your vision. In case in wasn’t obvious during Wayne’s arrival on TS-5B, I wanted to reiterate the general feel of the place.
As far as other things are concerned, I’ll be back soon with more info on the French side of the website. But before that I’ll also be sure to fill you in on when half-time will be happening and what’s to be expected of Cpt Wayne in the future. Don’t worry, it’s all good!