Yok is a bit of a mechanics buff but in a very different way than Ovittia. He has a passion for beautiful technology, whether it be old or new, muscle cars or coffee machines. During the mission on P57-Exodus, Yok spends most of his free time working on his old timer which he drove to the Full Throttle diner in last Thursday’s comic. The vehicle is in prime shape now, giving him more time to spend getting to grips with his new espresso machine.
Coming up with design for the the levitating retro looking car was fun, I concentrated more on looks than the technology behind it. We’ve been seeing hovering cars in science fiction for a while now, so I’m pretty certain everyone will be familiar with the idea. I started off with big wings and chrome but eventually settled for a look that is more reminiscent of the sixties with a windshield that would make my college teachers scream. Where in a sci-fi setting, anything is possible! But somehow, I still like to keep some kind of coherence holding it all together!
As for Wayne bike, we got a glimpse of it early in Trouble on P57-Exodus but I did nail the design down quite a while back. I always wondered if I’d be able to use this design in a Captain Wayne story and this story being set prior to The Unexplained Dimension allowed me to do just that!
You’ve been hearing about it since before the summer break, now Wayne & Yok finally make there way to the Full Throttle diner. It’s the place where our trio likes to meet up after work, grab a bite to eat and chat with the other regulars. The idea to have them do so at a diner was an interesting way to bring something from our world into Wayne’s. The name, as well, is a respectful nod to a game from another, long gone time. If you don’t know what I’m talking about read on all the way through, to the end of the post to see for yourself.
As you know by now, I like to dabble into all aspects of design and architecture was one of my first passions as a kid. I don’t really have the technical background to create structurally sound edifices but since this is a comic, it gives me a bit of room to play with and after all, this is a different universe altogether. My only rules in this exercise were to take the environment into consideration and use a familiar design language that would emphasise the fact that Exopolis is a city built by colonists. About 40 episodes ago, I posted sketches and renderings of the Full Throttle but since they are more relevant now, I’ll post them again!
The diner is run by a purple skinned fella who goes by the name of Norbert. It’s most probable he changed his name to make it easier on the colonists. It’s not that foreign names are generally a problem for anyone in these parts but Norbert has always been worried about how to market his business so he often takes the path of least resistance.
As often for Trouble on P57-Exodus, I sketch out concepts whenever I get a minute and feel I need to commit an idea to paper or screen depending on where I’m at. As far loose sketches and doodles go, I find my iPad to be a good fit as it quickly allows me to make fairly elaborate colour studies without getting into too much detail as the process video above illustrates.
I did say at the beginning of this post that I would include information about where the name of the diner came from so here it is:
See you on Thursday for a new update of Trouble on P57-Exodus!
As this weekend marks the 30th Anniversary of the theatrical release of Ghostbusters, I thought it would be the perfect opportunity to talk about this movie – which happens to be my all-time favourite comedy – in my series of Influences & Inspiration.
1984, I’m twelve years old, had just moved up to secondary school (which would be the equivalent of middle school, I was living in Switzerland at the time) and my parents dropped me off in town to meet two classmates to go watch Ghostbusters. To this day, it’s still one of my favourite movies. It manages to combine so many great elements that are usually associated separately to a specific “genre”. [ I'm not particularly found of the genre classification because it undermines filmmakers efforts to tell stories and tries to fit movies into boxes that consumers can understand. I say consumers because that is unfortunately how movie distributors tend to see movies-goers. ] Ghostbusters is a one off as far as I am concerned, it is unique. I did enjoy the sequel but it’s a different kind of movie altogether, still fun but it can never be as original and surprising as the first one.
Having majored in Transportation Design for my degree, I always enjoy going back to my roots and coming up with car designs. A number of years ago I came up with this design for an Ecto-7 to appear in a possible Ghostbusters video game idea I had. I stumbled upon it a couple of weeks back while cleaning up an old backup and thought it was quite adequate to commemorate the 30 years anniversary of Ivan Reitman’s film.
The paranormal has always been something I’ve been attracted to. I don’t really believe in any of it but I like the idea that it could be real. Fans of Captain Wayne will remember that our hero makes an essential encounter with several category 2 floating spectres in Captain Wayne in the Unexplained Dimension. I really enjoyed putting that scene together, using it as I real vehicle to move the story forward while providing background information that makes the world feel more connected and real. Go real the part of the story that focuses on Charlie and his crew by clicking the panel below:
The only way I can imagine concluding this nod to Ghostbusters is by suggesting you go see it in the theatre if you are lucky enough to live near a place that is screening it on the occasion of the 30th Anniversary! If, like me, you live in a part of the world not affected by the commemoration, just get your old VCR, DVD or Blu-Ray player out or watch it on demand, buy or rent it. Whether it’s your first time watching it or your 47th, you’ll have a blast!
On this note, I leave you with the ol’ Ray Parker Jr. video, it’s a dated tune but it’s still catchy as hell!